About Me

Hello, I’m Rob. I’m a software engineer with over 25 years of experience in software development, currently working in the games industry. In recent years, I’ve contributed to large-scale, shipped titles within the EA Sports FC franchise, including FC25 and FC26, working on complex, long-running projects within established studio pipelines.

My work focuses on building clear, maintainable systems that support player-facing features, and I’m currently focusing on UI and gameplay-adjacent systems that need to be intuitive, resilient, and easy to evolve over time. I enjoy collaborating closely across disciplines, sharing experience where it’s helpful, and turning evolving design goals into robust technical solutions. I place strong value on long-term code health, thoughtful iteration, and delivering features that remain reliable throughout production.

Professional Projects

EA SPORTS FC™ 26

frostbite c++

EA SPORTS FC™ 25

frostbite c++

Personal Projects

Mush-Room

ue5 blueprint c++ collab

You have angered the mushroom mites who are now intent on taking over your home, stop them!

FlappyBird

ue4 blueprint c++ solo

A clone of the 2013 classic, Flappy Bird, by Dong Nguyen.

Tell the Time

ue4 blueprint solo

Learn to Tell the Time with this proof-of-concept educational game for children.

Space Invaders (1978)

ue4 blueprint solo

A recreation of the 1978 classic, Space Invaders.

Space Invaders

unity c# solo

A clone of Atari’s 1980 Space Invaders.

Tilevania

unity c# solo

Escape the underworld of Tilevania in this 2D platformer.

Glitch Garden

unity c# solo

A Plants vs Zombies clone, with gnomes!

Laser Defender

unity c# solo

A face-paced space shooter!

Contact

I can be contacted directly via connect@robmeade.co.uk.

You may also like to connect with me on the following platforms:

LinkedIn | GitHub | Itch.io | YouTube